Desperados III

DIII New Story: 04 Six Feet Under for Desperados III

Released (updated ago). Ranked 24 of 67 with 48 (0 today) downloads

Published by NicoNicoNicoNico (mod ID: 668954)


NOTICE: all those missions starting by DIII New Story are part of an alternate complete different story of what you know when playing DIII the first time. It is not "new" in the sense "following DIII" but it's "new" in the sense "an alternate story in a parallel universe". Hence, every characters meet for the first time in different places and contexts, led by another plot between different protagonists having different roles than in the original DIII story.

This mission is inspired by the 4th mission of Desperados Wanted Dead or Alive "Hang'm High!" and a bit of The Good, The Bad and The Ugly.


After Kate got help from Cooper and McCoy to escape her misadventure in New Orleans, she joins them on their way back to Flagstone, where McCoy is wanted for a 2000$ reward.

Map: Flagstone

Playable characters: John, Doc and Kate

First Time Playing Duration: long (1h +)

Mission Briefing

Cooper delivers McCoy to Judge McGain and gets paid the 2000$ reward.
McCoy is brought near the church where he will be hang and buried. But before that, McGain must make sure McCoy is the man. Apparently, according to Judge McGain, it's really a villager who caught a glimpse of McCoy when he was doing the hit on McBane. Judge McGain is looking for the witness at different places in town, but he is nowhere to be found.

That's perfect for John and Kate, because it will give them time and an opportunity to prevent McGain to go give the order to kill McCoy.

First, they will neutralize McGain. The best place would be when he is looking for the witness in the brothel.
Here, they could KO him and hide him in a cupboard somewhere in the building.

Then, John and Kate will give a hand to McCoy, so that he can escape the grave waiting for him.

Next, they will work together so that McCoy can get his equipment back, that the Judge ordered to put behind the saloon (bag, ammo, 2 gas vials)

Finally, McCoy wants revenge. He doesn't believe that a villager saw him. Big Ann is not here anymore, but O'Neill still is.
John, Doc and Kate will catch O'Neill alive and get him out of town to have an explanation later, with their common boss, Mayor Higgins.

Also, Cooper didn't have his knife during his trip to Baton Rouge and New Orleans. Maybe he will find it somewhere here in Flagstone.

Mission Objectives

- Neutralize Judge McGain (the man with the blue jacket and hat in the 2nd and 3rd picture)
- Get a disguise for Kate (optional but might be really helpful)
- Find knife for John
- Help Doc escape his sentence
- Get Doc's equipment behind the saloon
- Capture O'Neill alive (man in blue near the railroad track)
- Meet up at the east exit of the town with O'Neill


- No Alarm
- No Kills


- Don't use a disguise
- Don't knockout any civilian (non lethal attack and also gas vials)
- Take care of O'Neill only with Doc : to knock him out and to carry him to the regroup point

Copy the save file here :

C:\Users\YOURNAME\AppData\Local\Desperados III\user_steam_1234567890\gameState_00\manualSave





Join the community or sign in with your gaming account to join the conversation:

Madjo1983 @madjo1983

Done. Rules and Badges OK. Very hard...
Had to restart because first time I killed some guys and noticed after that it was in the goals to not kill anyone.
But you need to update objectives: "Capture O'Neill alive and tie him up " is not applicable anymore as you prevents tiying up...

NicoNicoNicoNico @niconiconiconico

Well done. You're right, I forgot. I just changed that. Thanks. Hope you like it so far.

CooperPooper @cooperpooper

O'Neill was the one with the blue shirt in 5th photo?

I did the updated version, and let me tell you, without being able to tie up people, it's pretty hard. In the last part carrying o'neil across the road i had to dance between vision cones, it took several tries, but it was satisfying. Nice level
I got every objectives and did every badges, with no kill and no alarm

I have one thing that i don't understand about the story, why would cooper want to help doc? he could just keep the 5k and leave him, or did i miss something?

NicoNicoNicoNico @niconiconiconico

Yes about O'Neill, that's him.

About Cooper helping Doc, I explain it in the story of the following mission. Simply, Cooper is curious and thinks there might be a bigger opportunity to make money if he helps Doc solve his problem. Plus, it would be a shame and a waste of talent to let a strong hitman like McCoy get hang.

CooperPooper @cooperpooper

oh ok, the part were he said that he was going to bring him to justice anyway, threw me off

NicoNicoNicoNico @niconiconiconico

Yes, Cooper catches Doc to bring him to earn the money, but that doesn't mean he will let him die.
Like Blondie (the Good) who catches Tuco (the Ugly) for the reward, but helps him escape afterwards.